Jendea3D Readme:

EXTREMELY REASONABLE TERMS OF USE:
Enclosed in this zip are rendered images from objects created by me (jendea) in Carrara3D made available at http://www.jendea.com/carrara.htm

You are welcome to use these images to make Sim files with only a few provisos.
1) Provide credit to jendea3D with a link in the description (i.e. using TMOG's description box) of any object created that uses either the image itself and/or alpha channels or z channel. Please copy and paste the following line:
"images provided by jendea3D http://www.jendea.com/carrara.htm"
if using the whole file or
"some images provided by jendea3D http://www.jendea.com/carrara.htm"
if only part is used.
If your site allows cloning/recoloring, please also include the line
"if recoloring, leave in the following line according to jendea's 3D image policy:"
above the credit.
2) If you are a pay site or are using the file for a donation set, send me the actual .iff file you make for my personal use in the game. Hee, hee, well it's only fair after all, eh?
3) You agree to hold me harmless for any damage to your computer, game or hair (as you pull it out in frustration) during the use of or resulting from these images.

SOME INSTRUCTIONS:
PHOTOSHOP USERS: If you are using the photoshop image, you will find the a and z channels under the "Channels" tab of your Layers window. Turn off the RGB channel by clicking on the eye to the left of the top image. You should now be able to see, as well as copy and paste, the alpha channel. After turning off the alpha channel, you can do the same for the z channels.

FOR OTHER USERS: These .bmp files are openable in any paint or photo-editing program. There are separate pics for each.

IMPORTANT NOTES FOR BOTH:
ZZZZZZZZs! The z's are not exactly the same as the z's in the sims!!! After copying and pasting the z's into the z sprites, use your paint program's lightening and darkening ability in combination with the contrast tool to reduce the contrast to Sim levels.
In photoshop: Image: Adjust: Brightness and Contrast. For one tile objects, I always started with increasing brightness to about 20 and decreasing contrast by 55-60. Your object, depending on where you are placing it within the tile and if is multitile, may differ.
OLDER FILES may require resizing. Newer files should be approximately the right size.


OTHER ISSUES/FAQ:
No need to email me for permission. In fact, please don't, as I will probably not even see your email right away.
No need to give credit or linkage near the pic or on your site or anywhere else except in the description contained in the object itself as outlined above.
Yes, you can use part of these images and/or modify the images before creation. For instance, if you don't like certain colors or textures, go right ahead and retexture them in your original object, just use the credit line that starts with "some images" above.
I retain rights to the images, but IMO, your .iff file is your .iff file. I do not file share pay or donation files even of those items are made using my artwork.
Yes, some of the textures and/or actual carrara files may be available if I have the time to hunt them up. Please email me if you need one: jendea@jendea.com

Do not redistribute these bmps or photoshop images in any way except in email for the purpose of calaboration in sim creation.
Images Copyright 2004 Jennifer Carr. jendea@jendea.com or jen3199@yahoo.com. All rights reserved.
The Sims is copyright Maxis, Electronic Arts. No copyright infringement is intended. If you are wondering what this game is, where have you been!?!?!?!.
Just kidding, but checkout:
http://thesims.ea.com