Rug Tutorial: Page 5

  1. Repeat steps 14 through 18 for each of the 6 peices.
  2. Convert all 6 from RGB mode back to Index mode. Photoshop will prompt you to merge layers and then ask what type of conversion you want. These are the selections I use. You can experiement with your own preferences.



  3. Then save all the sprites back over the old ones as .bmp files. You can check to make sure at this point that the pics are in the right mode. When you save, they should be 8 bit and not 24 bit pics. If you save a 24 bit pic (one still in RGB mode), TMOG will most likely stall and crash on import.
  4. OK, I don't want to tell you this now, but that was only one view. The whole process has to be repeated for the front view. I about had a heart attack the first time I did one of these, and realized I was only half way through, but in time, you get really fast and you can knock these out in an hour or so.

  5. So, do it again....with the front view this time exactly as you did for the back view except instead of turning the rug using the angle: -26.8 and the horizontal skew: 36.9, use 26.8 and -36.9 (i.e just reverse the signs).
  6. Once you have saved your other six sprites for the front view. Go back to TMOG and click "Import". Check your new RUG!!!!
  7. The last TMOG step is to edit the Description, Name and Price if you want.
  8. After finishing with TMOG, I highly recommend the use of the HotDate Object Organizer which allows you to place your item in a specific use category such as Rugs for instance, so that it shows up in the category and not just on the "all" section. It also lets you make your new item available for purchase downtown (for you not your sims).
  9. Load up the game and check the object - ah, the final tell-all step. Too many objects have been recalled because it looks OK in TMOG, but not so hot in the game. If you've done your job tho, this is the pay off step too - a beautiful new rug for your sims!


Review Page 4