Rug Making Tutorial

A guide to making multi-tiled rugs for The Sims

using TMOG and Adobe Photoshop

This tutorial assumes that you are familiar with TMOG and also have a working knowledge of Photoshop. If you have not completed a simple color change operation before, I would recommend completing the flamingo color change tutorial available at the Lush Creations website before tackling a rug. I also did quite a few single tiled objects before trying the multi-tiled ones myself.

  1. First of all, clone one of the existing rugs in TMOG. For this tutorial I cloned the Rug - Retro file because it has 6 tiles rather than nine. I like to call my objects something that will clue-off what it actually is rather than the given numerical identifier that TMOG fills in. I have called my rug "jendeadarkrug".
  2. Next, we need to export the rug. I use the "Just Change Colors" Option with the Small Zoom Smooth checked, and bitmap compression checked as well which is the default selection.

     
  3. Once the export is complete, open all the sprites. There should be a total of twelve .bmp files. Six for the front view and six for the back view. Also open the picture of a rug you would like to convert to a sims rug. There are many awesome websites with images of rugs - both real and miniature for obtaining a relatively squared rug picture. I like to choose the largest views I can find because I think the quality of the rugs turn out better.
  4. Convert all the .bmp from index mode to RGB mode by choosing Image from the menu bar, Mode on the menu and RGB Color. At this point I choose to minimize all the bmp from one of the views. In this tutorial, I decided to start with the back view and minimized the front view. Your screen should look something like this now:



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